Exhibition: Beyond the Frame (Freitag)

23. Juli 11:00h bis 19:00h im Exhibition Space

Die Ausstellung “Beyond the Frame” zeigt innovative und neue Formen des Storytelling und gibt Denkanstöße zum Kino von morgen. In beiden Ausstellungsräumen – dem analogen Raum im Filmuni-Gebäude und dem virtuellen Online-Raum – gibt es die Möglichkeit, mit den Kunstwerken zu interagieren und die verschiedenen Narrationen mitzugestalten. In unserer Ausstellung ist die Zeit des passiven Zuschauers vorbei. Besucher*innen können in Bilder, Klänge und virtuelle Welten eintauchen. Kommt vorbei, spielt mit verschiedenen kreativen Technologien und miteinander.

Die Exhibition findet ihr im Studio 2 und im zweiten Stock in Haus 6 der Filmuniversität. Ein Ticket oder Anmeldung ist nicht erforderlich.

Aufgrund der geltenden Corona-Bestimmungen weisen wir ausdrücklich auf unsere Hygienemaßnahmen hin.

Cathedral

Poland | 2021 | Exhibition Piece
Cathedral

“Cathedral” combines the elegance of the gothic calligraphy with the soaring character of the gothic architecture. It is a real-time computer graphics application created to visit and walk around a gothic cathedral constructed solely in the virtual space. The whole structure is built with the Latin text of the Bible using fonts designed as part of the project, based on a modern interpretation of the medieval calligraphy. The architectural plan was inspired by cathedrals of Reims and Cologne.

“Cathedral” combines the elegance of the gothic calligraphy with the soaring character of the gothic architecture. It is a real-time computer graphics application created to visit and walk around a gothic cathedral constructed solely in the virtual space. The whole structure is built with the Latin text of the Bible using fonts designed as part of the project, based on a modern interpretation of the medieval calligraphy. The architectural plan was inspired by cathedrals of Reims and Cologne.

Artist:
Paulina Kalinowska

ZERO POINT

Germany | 2021 | Exhibition Piece
ZERO POINT

Creation as Self exploration. Short film and multichannel audio installation. Collaboration between Clara Badulescu & Alexia Rubod realized within the framework of the Sound Studies and Sonic Arts Master Program held at the UdK, Berlin

Creation as Self exploration. Short film and multichannel audio installation. Collaboration between Clara Badulescu & Alexia Rubod realized within the framework of the Sound Studies and Sonic Arts Master Program held at the UdK, Berlin

Director:
Alexia Rubod
Artists:
Clara Badulescu, Alexia Rubod
Sound designer:
Clara Badulescu

Trails

Germany | 2021 | Exhibition Piece
Trails

This project is an interactive installation that addresses the topic of human impact on the marine ecosystem. We tackle the issue regarding the degradation of coral reefs and with it the extinction of marine species. The installation consists of a wooden structure that resembles coral plates that are layered on top of each other. Fish like organisms are projected on the horizontal area of the wooden structure. The users can interact with these organisms with their hand movements.

This project is an interactive installation that addresses the topic of human impact on the marine ecosystem. We tackle the issue regarding the degradation of coral reefs and with it the extinction of marine species. The installation consists of a wooden structure that resembles coral plates that are layered on top of each other. Fish like organisms are projected on the horizontal area of the wooden structure. The users can interact with these organisms with their hand movements.

Artists:
Zainab Tariq, Anna Eschenbacher

STRANGE_FACES

Austria | 2021 | Exhibition Piece
STRANGE_FACES

„STRANGE_FACES“ ist eine interaktive Spiegelinstallation, die mit den Gesichtern der Nutzer und ihrer Wahrnehmung gegenseitig spielt. Die Gesichter der Nutzer werden verfolgt, sodass bei einer Person immer das eigene Gesicht zu sehen ist, jedoch bei mehreren Personen immer ein fremdes Gesicht im Spiegel zu sehen ist. Dadurch will ich der Wahrnehmung von fremden Gesichtern eine neue Richtung geben.

„STRANGE_FACES“ ist eine interaktive Spiegelinstallation, die mit den Gesichtern der Nutzer und ihrer Wahrnehmung gegenseitig spielt. Die Gesichter der Nutzer werden verfolgt, sodass bei einer Person immer das eigene Gesicht zu sehen ist, jedoch bei mehreren Personen immer ein fremdes Gesicht im Spiegel zu sehen ist. Dadurch will ich der Wahrnehmung von fremden Gesichtern eine neue Richtung geben.

Artist:
Thomas Guggenberger

Remnants: kind acts of cruelty

Germany | 2021 | Exhibition Piece
Remnants: kind acts of cruelty

Remnants: kind acts of cruelty is planned as a hybrid format. The project consists of a website and an actual real life audiovisual installment where one person at a time can walk in to immerse themself in microaggressions. The aim is to raise awareness and create mindfulness about the topic, and we offer further resources to learn on our website.

Remnants: kind acts of cruelty is planned as a hybrid format. The project consists of a website and an actual real life audiovisual installment where one person at a time can walk in to immerse themself in microaggressions. The aim is to raise awareness and create mindfulness about the topic, and we offer further resources to learn on our website.

Artists:
Anna Eschenbacher, Rita Eperjesi, Jack Lai, Denise Bischof, Ellina Nurmukhametova, Zainab Tariq
Producer:
Klara Otto
Graphic creation:
Florian Kempf
Sound designer:
Júlia Koffler, Felix Römer

Hi Auntie Stop La Hi Hi Powerful Face

Germany, Hong Kong | 2021 | Exhibition Piece
Hi Auntie Stop La Hi Hi Powerful Face

“Hi Auntie Stop La Hi Hi Powerful Face” is a web browser based audio experience, which features a chatroom for people to communicate with each other through text, with their text being read by text-to-speech engines, but slowly being modified in a way that it would become difficult to understand each other. When censors are pushed to the point of suppressing freedom of speech and covering facts, they become manipulators of public opinions, serving the “ greater good” of many totalitarian states.

“Hi Auntie Stop La Hi Hi Powerful Face” is a web browser based audio experience, which features a chatroom for people to communicate with each other through text, with their text being read by text-to-speech engines, but slowly being modified in a way that it would become difficult to understand each other. When censors are pushed to the point of suppressing freedom of speech and covering facts, they become manipulators of public opinions, serving the “ greater good” of many totalitarian states.

Artist:
Hou Lam Wu

Heft-Filme / Book(let) Films

Germany | 2020 | Exhibition Piece
Heft-Filme

Die Forschungsgruppe Site-Specific Film reagiert jedes Jahr mit spontanen filmischen Arbeiten auf einen gegebenen Ort. In dem Projekt 2020 haben wir zum ersten Mal keinen gebauten Ort gewählt, sondern einen abstrakten: das Buch. Angeregt von der Buchseite entschieden wir uns für das 1-Kanal-Video im Hochformat. Die 13 Teilnehmerinnen konnten beliebig viele Printseiten gestalten, auch die Länge und Anzahl der „eingebetteten“ Filme war nicht festgelegt.

Die Forschungsgruppe Site-Specific Film reagiert jedes Jahr mit spontanen filmischen Arbeiten auf einen gegebenen Ort. In dem Projekt 2020 haben wir zum ersten Mal keinen gebauten Ort gewählt, sondern einen abstrakten: das Buch. Angeregt von der Buchseite entschieden wir uns für das 1-Kanal-Video im Hochformat. Die 13 Teilnehmerinnen konnten beliebig viele Printseiten gestalten, auch die Länge und Anzahl der „eingebetteten“ Filme war nicht festgelegt.

Artists:
Firas Alshater, Nina Cavalcanti, Jannik Eckenstaler, Jonathan Ehrlich, E. T., Lisa Friedhofen, Lena Köhler, Gal Yaron Mayersohn, Marlis Roth, Ronja Selle, Benedikt Strick, Franziska Wenzel, Site-Specific Film Research Group, Sarvenaz Zolfaghar

Cycle of Violence

Germany | 2021 | Exhibition Piece
Cycle of Violence

So sweet so painful, a love caught in violent abuse, animated with stop motion, puppets and clay. The Protagonist as well as the story is looping around the room and the audience, trapping us inside. The Cycle of Violence is an immersive video installation that completly surround the audience. The Video is Projected on for walls, 360 degrees around the audience.

So sweet so painful, a love caught in violent abuse, animated with stop motion, puppets and clay. The Protagonist as well as the story is looping around the room and the audience, trapping us inside. The Cycle of Violence is an immersive video installation that completly surround the audience. The Video is Projected on for walls, 360 degrees around the audience.

Director:
Felicia Bergström
Producer:
Felicia Bergström
Animation:
Felicia Bergström
Music:
Tim Wollmann
Sound designer:
Samuel L. Schwenk
Sound mixer:
Samuel L. Schwenk, Vincent Merfort
Voice:
Teresa Riemann

Beneath

Germany | 2021 | Exhibition Piece
Beneath

Could a piece of fine art, by beeing looked at a thousand times in his life in the museum, inherit a spark of life and could that develope in somewhat of an alive beeing? If yes, what would bring it to life and how would the liveliness manifest itself? Are there possibilities to interact or communicate with it? What could be the language or habitus of such an artpiece and how would it react if it’s aware of itself and his counterpart?

Could a piece of fine art, by beeing looked at a thousand times in his life in the museum, inherit a spark of life and could that develope in somewhat of an alive beeing? If yes, what would bring it to life and how would the liveliness manifest itself? Are there possibilities to interact or communicate with it? What could be the language or habitus of such an artpiece and how would it react if it’s aware of itself and his counterpart?

Artist:
Lucas Grey

Atar

Germany, Hungary | 2021 | Exhibition Piece
Atar

A virtual reality experience to confront you with the sinful sensation of setting things on fire.

How many times have you been told not to play with fire? Here is your opportunity without being scared of punishment. Burn. And not anything, but money. It is illegal to destroy this symbol of wealth, power, conflicts, differences, life and death, a piece of paper. Or more. Grab it and put it in the fire, set everything on fire, burn all, and hear the hidden stories crackling.

A virtual reality experience to confront you with the sinful sensation of setting things on fire.

How many times have you been told not to play with fire? Here is your opportunity without being scared of punishment. Burn. And not anything, but money. It is illegal to destroy this symbol of wealth, power, conflicts, differences, life and death, a piece of paper. Or more. Grab it and put it in the fire, set everything on fire, burn all, and hear the hidden stories crackling.

Artists:
Kiril Nagy, Theodor Hillmann

Bathing in Lightness

Germany | 2021 | Exhibition Piece
Bathing in Lightness

Bathing in Lightness is an interactive audio-visual installation that reflects on our relationship towards the machine, as we tend to perceive the apparati around us having a life of its own. The installation features a swarm intelligence inside a virtual – yet physical – goldfish bowl, trying to explore its inner world and communicate with the outer one. Visualized by incandescent light bulbs, the swarm imagines its own interpretation of reality, reflecting the presence of visitors moving in front of the piece.

Bathing in Lightness is an interactive audio-visual installation that reflects on our relationship towards the machine, as we tend to perceive the apparati around us having a life of its own. The installation features a swarm intelligence inside a virtual – yet physical – goldfish bowl, trying to explore its inner world and communicate with the outer one. Visualized by incandescent light bulbs, the swarm imagines its own interpretation of reality, reflecting the presence of visitors moving in front of the piece.

Artist:
Simon Stimberg

There is a pain – so utter

Germany | 2020 | Exhibition Piece
There is a pain - so utter

In a poem „There is a pain – so utter“ by using imagery and personification, Emily Dickinson conveys the idea about the power of pain. Pain can take control of every part of one’s life and therefore hard to endure. It creates a black hole that takes over the mind. That abyss needs to be covered with trance so that pain can be forgotten. In her interactive installation, Ellina Nurmukhametova seeks to represent this trance by abstract visuals. Viewers can interact with the poem using their hands and silhouette.

In a poem „There is a pain – so utter“ by using imagery and personification, Emily Dickinson conveys the idea about the power of pain. Pain can take control of every part of one’s life and therefore hard to endure. It creates a black hole that takes over the mind. That abyss needs to be covered with trance so that pain can be forgotten. In her interactive installation, Ellina Nurmukhametova seeks to represent this trance by abstract visuals. Viewers can interact with the poem using their hands and silhouette.

Artist:
Ellina Nurmukhametova

Xeno

Italy | 2021 | Exhibition Piece
Xeno

Xeno is a multimedia (A/V) work based on the dense and continuous interaction between audio and images. The name is a Greek word that indicates something extraneous, alien; and it perfectly summarises the alternative, altered reality within which this work drags us. Indeed, we live and experience a world where sound is always the consequence of a physical action: Xeno tries to change our perspective by proposing a reality where it is hard, if not impossible, to understand which one of the two planes (audio o video) is cause or consequence of the other, thus subverting our certainties. Shapes and colours continue to mutate and change; sounds follow this evolution, aligning perfectly to the changes yet living their own existence and creating a completely different entity, making hazy and indistinct the relationship between audio and video: is one the consequence of the other, or vice versa? Are they related?

Xeno is a multimedia (A/V) work based on the dense and continuous interaction between audio and images. The name is a Greek word that indicates something extraneous, alien; and it perfectly summarises the alternative, altered reality within which this work drags us. Indeed, we live and experience a world where sound is always the consequence of a physical action: Xeno tries to change our perspective by proposing a reality where it is hard, if not impossible, to understand which one of the two planes (audio o video) is cause or consequence of the other, thus subverting our certainties. Shapes and colours continue to mutate and change; sounds follow this evolution, aligning perfectly to the changes yet living their own existence and creating a completely different entity, making hazy and indistinct the relationship between audio and video: is one the consequence of the other, or vice versa? Are they related?

Artist:
Enrico Dorigatti

Melting Consciousness

Germany, China | 2020 | Exhibition Piece
Melting Consciousness

Diese Arbeit verwendet interaktive Echtzeit-Technologie, um die Bewegungsdaten des Betrachters zu sammeln und dynamische Grafiken der menschlichen Figur zu generieren,
die das Publikum in Regen, Wolken, Schnee, Meeresboden und Stürme hineinversetzen. Wenn wir uns dem riesigen Universum stellen, wird unser Bewusstsein zerstreut, persönliche Gewinne und Verluste sind nicht wichtig und unser Selbstbewusstsein ist in die Natur integriert. Diese Arbeit bringt eine Einheit von menschlichem Bewusstsein und Natur vor dem Hintergrund der globalen Erwärmung hervor. Da der globale Temperaturrekord ständig aktualisiert wird, sind Klimaprobleme eng mit allen Menschen verbunden.

Diese Arbeit verwendet interaktive Echtzeit-Technologie, um die Bewegungsdaten des Betrachters zu sammeln und dynamische Grafiken der menschlichen Figur zu generieren,
die das Publikum in Regen, Wolken, Schnee, Meeresboden und Stürme hineinversetzen. Wenn wir uns dem riesigen Universum stellen, wird unser Bewusstsein zerstreut, persönliche Gewinne und Verluste sind nicht wichtig und unser Selbstbewusstsein ist in die Natur integriert. Diese Arbeit bringt eine Einheit von menschlichem Bewusstsein und Natur vor dem Hintergrund der globalen Erwärmung hervor. Da der globale Temperaturrekord ständig aktualisiert wird, sind Klimaprobleme eng mit allen Menschen verbunden.

Artists:
Tian Wu, Xin Hu, Pengfei Yao
Music:
Junqi Wan

Blue Marble

Netherlands | 2021 | Exhibition Piece
Blue Marble

Water is something that keeps humanity busy all the time. Especially in the Netherlands. It’s a constant fight with the force of water but at the same time water is something that can be very peaceful too. This work tries to convey the power and magnitude that water has, and the at the same also the meditative feeling water can have. This two screen video installation is a 10 minute abstract film fully created in the Unity game engine. I wanted to see if I could use this medium that has initially a different goal (creating games) but approach it in an experimental way for film.

Water is something that keeps humanity busy all the time. Especially in the Netherlands. It’s a constant fight with the force of water but at the same time water is something that can be very peaceful too. This work tries to convey the power and magnitude that water has, and the at the same also the meditative feeling water can have. This two screen video installation is a 10 minute abstract film fully created in the Unity game engine. I wanted to see if I could use this medium that has initially a different goal (creating games) but approach it in an experimental way for film.

Artist:
Wessel Bosscher

Traces

Germany | 2020 | Exhibition Piece
Traces

Traces are knitted and embroidered data visualisation pieces on the subject of labour. It contains two pieces: 1. the scarf installation “Life prognosis” is illustrating the graphs of my and my mother’s retirement financial predictions. Knitting is very often associated with retirement. It requires lots of time that during productive years is occupied by work and consumption.
2. Series of embodied photos, visualizing my daily workload at Deutscher Kuenstlerbund. I have digitally traced movements of the computer mouse and my steps – usually invisible movements.

Traces are knitted and embroidered data visualisation pieces on the subject of labour. It contains two pieces: 1. the scarf installation “Life prognosis” is illustrating the graphs of my and my mother’s retirement financial predictions. Knitting is very often associated with retirement. It requires lots of time that during productive years is occupied by work and consumption.
2. Series of embodied photos, visualizing my daily workload at Deutscher Kuenstlerbund. I have digitally traced movements of the computer mouse and my steps – usually invisible movements.

Artist:
Ula Sowa Przybylska

UNTITLED_11

Austria | 2021 | Exhibition Piece
UNTITLED_11

Als Performance folgt UNTITLED_11 der Logik eines Tischtennisturniers und stellt ein Spiel mit elf Punkten nach. Die übliche Spieldynamik wird dabei aufgehoben und umgekehrt, indem alle Spielelemente in ein starres Bewegungssystem eingegliedert werden. Alles Bewegliche am Tischtennisspiel ist starr. Alles Unbewegliche in Bewegung. Das Spiel gleicht dabei einem Puppentheater und überlässt die Kontrolle denjenigen, die die Abläufe von außen steuern.

Als Performance folgt UNTITLED_11 der Logik eines Tischtennisturniers und stellt ein Spiel mit elf Punkten nach. Die übliche Spieldynamik wird dabei aufgehoben und umgekehrt, indem alle Spielelemente in ein starres Bewegungssystem eingegliedert werden. Alles Bewegliche am Tischtennisspiel ist starr. Alles Unbewegliche in Bewegung. Das Spiel gleicht dabei einem Puppentheater und überlässt die Kontrolle denjenigen, die die Abläufe von außen steuern.

Artists:
Thomas Guggenberger, Shari Ehlers, Verena Aigner
Kontakt

50. Internationales Studierendenfilmfestival Sehsüchte
Filmuniversität Babelsberg KONRAD WOLF

Marlene-Dietrich-Allee 11
14482 Potsdam-Babelsberg

  +49 (0)331 6202 780

 

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