Exhibition: Beyond the Frame (Thursday)

21. April 12:00h until 19:00h at Studio 1 & 2

What happens when artworks literally fall out of the frame? Be it virtual reality, interactivity or projection mapping: Beyond the Frame shows what happens when creative work meets algorithmic processes. Our artists have taken advantage of the computer as a medium to create new forms of storytelling. Beyond the Frame is an interplay between artistic intention and viewer curiosity.

In Blau

In Blau

Four people from different disciplines form the team of “In Blau”. Funded by the Institute for Artistic Research, they found a way to combine music, sound, text, animation, scenography and their four languages to create pieces that break stigmas, raise awareness of unhealthy behavioural patterns, encourage people to get together, let go, rethink. The main topic of “loneliness” unfolded not at the beginning, but over time. Their interactive, audiovisual installation and the radio feature now stand as the results not only of their research, but since the pandemic, as the new/old basics needed at all times.

Germany | 2021 | Exhibition Piece

Four people from different disciplines form the team of “In Blau”. Funded by the Institute for Artistic Research, they found a way to combine music, sound, text, animation, scenography and their four languages to create pieces that break stigmas, raise awareness of unhealthy behavioural patterns, encourage people to get together, let go, rethink. The main topic of “loneliness” unfolded not at the beginning, but over time. Their interactive, audiovisual installation and the radio feature now stand as the results not only of their research, but since the pandemic, as the new/old basics needed at all times.

Germany | 2021 | Exhibition Piece
Animation:
André Correia
Author:
Angelina Urbanczyk
Decors:
Hyerim Lee
Music:
Justin Robinson

Schwimm

Schwimm

Our lives are determined by logic, bureaucratic orders, individualistic conventions and capitalist patterns of behaviour. But what happens when all this is suddenly replaced by our subconscious? An average Western guy, single, young and passive, needs to face many questions in this absurd radio play. After a paperwork tête-à-tête at an office, an accident catapults the physicist out of his comfort zone. He finds himself forced to take journeys into his own subconscious. Balancing on a knife’s edge an acoustic spectacle unfolds in which he encounters all kinds of crazy inner and outer contemporaries.

2021 | Exhibition Piece

Our lives are determined by logic, bureaucratic orders, individualistic conventions and capitalist patterns of behaviour. But what happens when all this is suddenly replaced by our subconscious? An average Western guy, single, young and passive, needs to face many questions in this absurd radio play. After a paperwork tête-à-tête at an office, an accident catapults the physicist out of his comfort zone. He finds himself forced to take journeys into his own subconscious. Balancing on a knife’s edge an acoustic spectacle unfolds in which he encounters all kinds of crazy inner and outer contemporaries.

2021 | Exhibition Piece
Director:
Angelina Urbanczyk
Producer:
Gregor Nehring
Author:
Angelina Urbanczyk
Music:
Felix Römer
Sound designer:
Lukas Wilke
Content Warning:
Death

New Poetry

New Poetry

In early 2020, the Coronavirus spread rapidly in China, turning the situation into a national epidemic. Although domestic control efforts have been successful, they have brought back several deep-rooted problems. Especially in the prevention work of cities, streets, and village communities, a wall built by words became visible, which was used to try to keep the turbulence outside. The artist composed these slogans into a new poetry through the method of gathering information. The visitor, through his gesture, releases a part of these slogans and receives this fragment of a new poetry.

2021 | Exhibition Piece

In early 2020, the Coronavirus spread rapidly in China, turning the situation into a national epidemic. Although domestic control efforts have been successful, they have brought back several deep-rooted problems. Especially in the prevention work of cities, streets, and village communities, a wall built by words became visible, which was used to try to keep the turbulence outside. The artist composed these slogans into a new poetry through the method of gathering information. The visitor, through his gesture, releases a part of these slogans and receives this fragment of a new poetry.

2021 | Exhibition Piece
Artist:
Tian Wu

Space Microscope

Space Microscope

Undiscovered areas of space, closer than a pile of sand in the hand, and farther from the farthest sun we perceive. Space Microscope is a video installation mimicking a virtual spatial Microscope machine that explores undiscovered places from the outer space, since our knowledge of the outer universe is limited, which gives us unlimited possibilities to imagine that these spaces may be found in one of its boundless areas.

2021 | Exhibition Piece

Undiscovered areas of space, closer than a pile of sand in the hand, and farther from the farthest sun we perceive. Space Microscope is a video installation mimicking a virtual spatial Microscope machine that explores undiscovered places from the outer space, since our knowledge of the outer universe is limited, which gives us unlimited possibilities to imagine that these spaces may be found in one of its boundless areas.

2021 | Exhibition Piece
Artist:
Alya Ola Abbas

Somewhere Prototype: the first winter in Newland

Somewhere Prototype: the first winter in Newland

The little Unrund wakes up alone from its hibernation and sets out to find its pack. On its journey, it has to overcome various obstacles and its own fears until it finally manages to find a new friend. The story of little Unrund focuses on dealing with fears, and attempts to address this both in terms of content and technology. Children are encouraged to discover a new world alongside the character and to follow its adventures by using 360° and gaze control to interactively help him to tackle all the challenges ahead.

2021 | Exhibition Piece

The little Unrund wakes up alone from its hibernation and sets out to find its pack. On its journey, it has to overcome various obstacles and its own fears until it finally manages to find a new friend. The story of little Unrund focuses on dealing with fears, and attempts to address this both in terms of content and technology. Children are encouraged to discover a new world alongside the character and to follow its adventures by using 360° and gaze control to interactively help him to tackle all the challenges ahead.

2021 | Exhibition Piece
Director:
Florian Raphael Panzer
Producer:
Barbara Flügel
Screenplay:
Florian Raphael Panzer, Lea Sommer
Animation:
Florian Raphael Panzer
Music:
Susanne Hardt
Other:
Arun L. Boudodimos, Julian Panzer, Jan Monschke
Sound designer:
Markus Gembaczka, Georg Mausolf
Sound mixer:
Lukas Wilke
Voice:
Nora Reichel, Viktoria Schreiber

Grannyflat

Grannyflat

Darkness covers the streets in this small town. The lamps cast their light down onto the sidewalks, a woman receives a call. Quietly, someone on the other end whispers: “The man is your target. Look for a key card.” She approaches a window in the basement of a large house and opens it quickly to climb over the wooden table into the room. She finds herself in the apartment of a middle-aged man. Which path will the lady take to get to her destination? Will she achieve what she wants? That is in your hands from now on. You decide what happens – in the interactive film “Grannyflat”.

2022 | Exhibition Piece

Darkness covers the streets in this small town. The lamps cast their light down onto the sidewalks, a woman receives a call. Quietly, someone on the other end whispers: “The man is your target. Look for a key card.” She approaches a window in the basement of a large house and opens it quickly to climb over the wooden table into the room. She finds herself in the apartment of a middle-aged man. Which path will the lady take to get to her destination? Will she achieve what she wants? That is in your hands from now on. You decide what happens – in the interactive film “Grannyflat”.

2022 | Exhibition Piece
Artist:
Les Furieux Du Cinéma
Content Warning:
Robbery

Achsen des Guten

Achsen des Guten

AXES OF GOOD shows its spectators and its main characters in their disorientation. When the language becomes an atmospheric maze, its relevance to being understood literally disappears. The images as well as the sound dissolve in their own materiality. At its center arises the question of when to resist and whether this is possible inside a totalitarian regime. The film is more of an interactive encounter than a solution. In repetition lies its power to create meaning but also to question it. However, the cycles reveal themselves ring by ring.

2021 | Exhibition Piece

AXES OF GOOD shows its spectators and its main characters in their disorientation. When the language becomes an atmospheric maze, its relevance to being understood literally disappears. The images as well as the sound dissolve in their own materiality. At its center arises the question of when to resist and whether this is possible inside a totalitarian regime. The film is more of an interactive encounter than a solution. In repetition lies its power to create meaning but also to question it. However, the cycles reveal themselves ring by ring.

2021 | Exhibition Piece
Artist:
Sriram Srivigneswaramoorthy

Ursuppe

Ursuppe

URSUPPE creates a space in which analog raw material is infinitely reassembled by an algorithm, striving for a higher order. The basic elements: archaic animation sequences, scratched directly onto film material and experimental orchestra sounds. Both composed following a predefined modular vocabulary, resulting in points, lines, particles and transients, timbres and textures. The material is dissected, distorted, stretched, repeated, contrasted and rearranged by an algorithm – unpredictable and in realtime. When all forms are dissolved, who establishes the context? The artists? The machine? Or the mind of the viewer?

2022 | Exhibition Piece

URSUPPE creates a space in which analog raw material is infinitely reassembled by an algorithm, striving for a higher order. The basic elements: archaic animation sequences, scratched directly onto film material and experimental orchestra sounds. Both composed following a predefined modular vocabulary, resulting in points, lines, particles and transients, timbres and textures. The material is dissected, distorted, stretched, repeated, contrasted and rearranged by an algorithm – unpredictable and in realtime. When all forms are dissolved, who establishes the context? The artists? The machine? Or the mind of the viewer?

2022 | Exhibition Piece
Artists:
Simon Stimberg, Justin Robinson, Sophia Schönborn

Sequentium

Sequentium

Sequentium is a transmedia documentary project that tackles the subject of Death by transcreating an unfolding narrative that leads the user on a journey through various explorations of loss, memory and legacy. The project, which includes a short documentary, two interactive platforms, an exhibition and a social media platform, is aimed at people who want to reach a deeper understanding of Death.

2020 | Exhibition Piece

Sequentium is a transmedia documentary project that tackles the subject of Death by transcreating an unfolding narrative that leads the user on a journey through various explorations of loss, memory and legacy. The project, which includes a short documentary, two interactive platforms, an exhibition and a social media platform, is aimed at people who want to reach a deeper understanding of Death.

2020 | Exhibition Piece
Artists:
Bogdan Sorlea, Dani Saracut, Razvan Micorici, Alexandra Cincea, Bogdan Florea, Emanuela Motrescu, Bence Prokop, Olivia Dumitriu, Gunay Mutlu, Ana-Bianca Tudorica, Andra Purdea, Ruxandra Hule, Teodora Zamfirache
Other:
Adelina-Laura Bulibasa, Cosmin Cret, Arnau Gifreu Castells
Film school:
Master Program Digital And Interactive Arts Babes-Bolyai University, Cluj-Napoca

Concrete Nests

Concrete Nests

A transmedia project about the ways the pandemic influenced the personal lives of people living in blocks of flats around the world. Due to the recent phenomenon of the global pandemic, we, as social creatures, were conditioned to regress and put up our own concrete fences meant to bring us safety. Concrete Nests invite you to knock on one of the neighbours’ digital doors, step into their apartments and explore their way of living, discovering what they’ve encountered during recent times.

2021 | Exhibition Piece

A transmedia project about the ways the pandemic influenced the personal lives of people living in blocks of flats around the world. Due to the recent phenomenon of the global pandemic, we, as social creatures, were conditioned to regress and put up our own concrete fences meant to bring us safety. Concrete Nests invite you to knock on one of the neighbours’ digital doors, step into their apartments and explore their way of living, discovering what they’ve encountered during recent times.

2021 | Exhibition Piece
Artists:
Örs Tamas Rezi, Maria Scînteianu, Cosmina Prundurel, Adrian Craciunoiu, Adela-Maria Druta, Amanda Maier, Anamaria Geger, Antonia Ciuc, Csilla Peter, Rares Tabacu, Iasmina Iabloncic, Oana Petrea, Horatiu Florea
Other:
Adelina-Laura Bulibasa
Film school:
Master Program Digital And Interactive Arts Babes-Bolyai University, Cluj-Napoca

Idiolect Chroma

Idiolect Chroma

An immersive interactive experience inviting the audience to disclose the hidden, augmented digital extensions of the human bodies through new media technologies. Revolving around the idea of tangibility in human connections, the aim is to unveil a bigger connection while representing the duality between the real world and the virtual realm.

2021 | Exhibition Piece

An immersive interactive experience inviting the audience to disclose the hidden, augmented digital extensions of the human bodies through new media technologies. Revolving around the idea of tangibility in human connections, the aim is to unveil a bigger connection while representing the duality between the real world and the virtual realm.

2021 | Exhibition Piece
Artist:
Adela-Maria Druta
Other:
Adelina-Laura Bulibasa
Film school:
Master Program Digital And Interactive Arts Babes-Bolyai University, Cluj-Napoca

Fluctuations of Us

Fluctuations of Us

An interactive installation meant to give the audience a space where they can become one with the sound and the glitch effects, explore their real-time perception through RGB colour model or be travelling particles of information in the stream of data, then transcend into abstract ways of expressing raw emotions and finally, be transposed as a digital painting of both the macro and micro universes manifested all around us every day.

2021 | Exhibition Piece

An interactive installation meant to give the audience a space where they can become one with the sound and the glitch effects, explore their real-time perception through RGB colour model or be travelling particles of information in the stream of data, then transcend into abstract ways of expressing raw emotions and finally, be transposed as a digital painting of both the macro and micro universes manifested all around us every day.

2021 | Exhibition Piece
Artists:
Örs Tamas Rezi, Maria Scînteianu, Cosmina Prundurel, Adrian Craciunoiu, Adela-Maria Druta
Other:
Cristina Pop-Tiron
Film school:
Master Program Digital And Interactive Arts Babes-Bolyai University, Cluj-Napoca

Morph.us

Morph.us

A new media interactive installation that focuses on the hidden realms of human perception. It is inspired by astral projection experiences – the esoteric idea that the soul is separate from one’s physical body. The audience is encouraged to explore this idea by interacting with a combination of animation and sound. Focusing on the idea of our deepest desires and dreams, the installation’s aim is to connect the audience with their inner self and to encourage self-reflection.

2022 | Exhibition Piece

A new media interactive installation that focuses on the hidden realms of human perception. It is inspired by astral projection experiences – the esoteric idea that the soul is separate from one’s physical body. The audience is encouraged to explore this idea by interacting with a combination of animation and sound. Focusing on the idea of our deepest desires and dreams, the installation’s aim is to connect the audience with their inner self and to encourage self-reflection.

2022 | Exhibition Piece
Artists:
Toma Barbulescu, Ana Bocaniciu, Lucia Codreanu, Florin Marc, Bogdan Dumitras, Iustin Filip
Other:
Cristina Pop-Tiron, Klaus Obermeier
Film school:
Master Program Digital And Interactive Arts Babes-Bolyai University, Cluj-Napoca

Inner Equilibrium

Inner Equilibrium

An interactive installation designed as a meditative experience set in an outer space fantasy world, offering the participants the possibility to escape from the stress of their daily lives for a while, if they choose to relax. An obscure contemplative parade, through highly refined, dream-like landscapes, by balancing darkness and light in perfect equilibrium. Also, it presents the unstable nature of inner peace. The destructive nature of fire comes to create a beautiful equilibrium, in contrast to the beautiful and peaceful silence.

2021 | Exhibition Piece

An interactive installation designed as a meditative experience set in an outer space fantasy world, offering the participants the possibility to escape from the stress of their daily lives for a while, if they choose to relax. An obscure contemplative parade, through highly refined, dream-like landscapes, by balancing darkness and light in perfect equilibrium. Also, it presents the unstable nature of inner peace. The destructive nature of fire comes to create a beautiful equilibrium, in contrast to the beautiful and peaceful silence.

2021 | Exhibition Piece
Artist:
Alexandru-Eugen Nagy
Other:
Klaus Obermeier, Cristina Pop-Tiron
Film school:
Master Program Digital And Interactive Arts Babes-Bolyai University, Cluj-Napoca

Above and Beyond

Above and Beyond

“Above and Beyond” represents a series of augmented portraits. Augmented reality combines art with technology, by adding digital elements. The painted illustrations depict faces from all over the world. This project uses technology as an extension of traditional art, thus the viewer experiences animated paintings. The public needs access to the internet and to download the Artivive app in order to access the augmented content.

2020 | Exhibition Piece

“Above and Beyond” represents a series of augmented portraits. Augmented reality combines art with technology, by adding digital elements. The painted illustrations depict faces from all over the world. This project uses technology as an extension of traditional art, thus the viewer experiences animated paintings. The public needs access to the internet and to download the Artivive app in order to access the augmented content.

2020 | Exhibition Piece
Artist:
Andra Purdea
Film school:
Master Program Digital And Interactive Arts Babes-Bolyai University, Cluj-Napoca

Sensing The Environment Through Virtual Islands

Sensing The Environment Through Virtual Islands

In this work,ä a dialogical process of enquiry was developed with the community of Sherkin Island, Ireland. Working remotely, a virtual, socially engaged collaborative project emerged,
capturing the essence of the island during lockdown. As well as collaborating on this sensory map, which can be seen in the central area of the virtual gallery space, the artists also worked on 3D proposals for individual island artworks. These works included displays of data-visualisation, audio-mapping and 3D modelling, developing a multi-faceted experience of island spaces without being physically present.

2021 | Exhibition Piece

In this work,ä a dialogical process of enquiry was developed with the community of Sherkin Island, Ireland. Working remotely, a virtual, socially engaged collaborative project emerged,
capturing the essence of the island during lockdown. As well as collaborating on this sensory map, which can be seen in the central area of the virtual gallery space, the artists also worked on 3D proposals for individual island artworks. These works included displays of data-visualisation, audio-mapping and 3D modelling, developing a multi-faceted experience of island spaces without being physically present.

2021 | Exhibition Piece
Artists:
Sinead McCormick, Ann Burns

An Error has occurred while searching for an Update

An Error has occurred while searching for an Update

Screens reflecting us. Development and replacement. A graveyard of memories and emotions. The soul as an incompatible outdated software. An object that doesn’t exist anymore. An error for the new generation. A pile of slightly out-dated elements. They have no more use and have been replaced by better, faster and more ergonomic technologies. They are the keepers of our youth, the mediators of what we are. We are the only element that validates their past existence. We can bring them to life by granting them that comfortable but strange moment when no more updates are possible.

2021 | Exhibition Piece

Screens reflecting us. Development and replacement. A graveyard of memories and emotions. The soul as an incompatible outdated software. An object that doesn’t exist anymore. An error for the new generation. A pile of slightly out-dated elements. They have no more use and have been replaced by better, faster and more ergonomic technologies. They are the keepers of our youth, the mediators of what we are. We are the only element that validates their past existence. We can bring them to life by granting them that comfortable but strange moment when no more updates are possible.

2021 | Exhibition Piece
Artists:
Cristina Pop-Tiron, Andreea-Cristina Mircea, Mauricio Brito
Other:
Klaus Obermeier
Film school:
Master Program Digital And Interactive Arts Babes-Bolyai University, Cluj-Napoca

Factory

Factory

“Factory” is a nu-film created by Sts Peter and Paul. The main character is Romania’s biggest fertiliser factory, called Azomures, owned by the German shareholder group Amorepa. Its explosion would lead to the complete destruction of its surrounding city, killing over 200.000 people. Even though the citizens, as well as the environmentalists, demand the factory to be shut down, it seems that the decision is above the local politicians. “Factory” allows the viewer to get inside the facility, without breathing in the ammonia showing what powerlessness looks like in multicolor.

2022 | Exhibition Piece

“Factory” is a nu-film created by Sts Peter and Paul. The main character is Romania’s biggest fertiliser factory, called Azomures, owned by the German shareholder group Amorepa. Its explosion would lead to the complete destruction of its surrounding city, killing over 200.000 people. Even though the citizens, as well as the environmentalists, demand the factory to be shut down, it seems that the decision is above the local politicians. “Factory” allows the viewer to get inside the facility, without breathing in the ammonia showing what powerlessness looks like in multicolor.

2022 | Exhibition Piece
Artists:
Márton Pál Gáspárik, Leidl Péter Zolcsák
Content Warning:
Flashing Lights

Angst

Angst

The project “Angst” represents the experiences of three people with their fears. With the help of augmented reality, three images are brought to life. Through visual and auditory impressions, the subjective experiences with fear are made tangible. The project wants to bring the inner feelings of the people to the outside by trying to visually and auditorily represent changes in perception. In this way, the posters can be understood as an illustration of the outside, while the viewer gains access to the inside with the help of AR.

2022 | Exhibition Piece

The project “Angst” represents the experiences of three people with their fears. With the help of augmented reality, three images are brought to life. Through visual and auditory impressions, the subjective experiences with fear are made tangible. The project wants to bring the inner feelings of the people to the outside by trying to visually and auditorily represent changes in perception. In this way, the posters can be understood as an illustration of the outside, while the viewer gains access to the inside with the help of AR.

2022 | Exhibition Piece
Artist:
India Aparicio

XERX3S

XERX3S

“XERX3S” is exploring the relationship between traditional and modern art as it depicts the inevitable, the new replacing the old: A temple that has been built over the course of decades and stood to harbour generations is destroyed by a single laser beam within the blink of an eye. Greek architecture was modelled after nature. Columns were man-made tree trunks, designed to stand the test of weather and time, but even the most durable tree decomposes so that a new generation can rise from the ashes, forever connecting generations through death.

2021 | Exhibition Piece

“XERX3S” is exploring the relationship between traditional and modern art as it depicts the inevitable, the new replacing the old: A temple that has been built over the course of decades and stood to harbour generations is destroyed by a single laser beam within the blink of an eye. Greek architecture was modelled after nature. Columns were man-made tree trunks, designed to stand the test of weather and time, but even the most durable tree decomposes so that a new generation can rise from the ashes, forever connecting generations through death.

2021 | Exhibition Piece
Artist:
Malte Hillebrand

Shortcut

Shortcut

Virtual reality provides an opportunity to experience digital artworks in new ways. But the VR environment in this sense should not mimic the paradigms of art consumption we know and trust by rebuilding art galleries and viewing cinemas as we know them. Instead, it should be used to present artworks in ways that breach the limits of the physical world. By these means, the VR environment itself also becomes a supportive and collaborative artwork alongside the pieces it has been designed to present, thus augmenting the combined artistic and creative experience.

2021 | Exhibition Piece

Virtual reality provides an opportunity to experience digital artworks in new ways. But the VR environment in this sense should not mimic the paradigms of art consumption we know and trust by rebuilding art galleries and viewing cinemas as we know them. Instead, it should be used to present artworks in ways that breach the limits of the physical world. By these means, the VR environment itself also becomes a supportive and collaborative artwork alongside the pieces it has been designed to present, thus augmenting the combined artistic and creative experience.

2021 | Exhibition Piece
Artist:
Tillman Jex

GROTÄ

GROTÄ

“GROTÄ” has no meaning. It’s a synesthetic retreat, catering to our primordial need for warmth and intimacy that is supposedly missing in modern technology. So if you want to hide from all the hustle and bustle for a little while, look no further.

2022 | Exhibition Piece

“GROTÄ” has no meaning. It’s a synesthetic retreat, catering to our primordial need for warmth and intimacy that is supposedly missing in modern technology. So if you want to hide from all the hustle and bustle for a little while, look no further.

2022 | Exhibition Piece
Artists:
Andreea-Cristina Mircea, Marco Winter

Liquidity Trap

Liquidity Trap

Water is at the core of sustainable progress and is critical for socioeconomic development, healthy ecosystems and for human survival itself. As the physical world of water is closely bound up with the sociopolitical world, water often is a key factor in managing risks such as famine, epidemics, inequalities and political instability. Meanwhile, daily personal use of water is characterised by frivolous unawareness. “Liquidity Trap” is an immersive installation which embodies this dilemma, and gives a glimpse into a global crisis radiating from this often overlooked yet indispensable resource.

2021 | Exhibition Piece

Water is at the core of sustainable progress and is critical for socioeconomic development, healthy ecosystems and for human survival itself. As the physical world of water is closely bound up with the sociopolitical world, water often is a key factor in managing risks such as famine, epidemics, inequalities and political instability. Meanwhile, daily personal use of water is characterised by frivolous unawareness. “Liquidity Trap” is an immersive installation which embodies this dilemma, and gives a glimpse into a global crisis radiating from this often overlooked yet indispensable resource.

2021 | Exhibition Piece
Artists:
India Aparicio, Orkun Aydinli, Lucas Grey, Johanna Hartmann, Malte Hillebrand, Ula Przybylska, Sylvia Rybak, Sebastian Wilhelm
Contact us

51st International Student Film Festival Sehsüchte
Film University Babelsberg KONRAD WOLF

Marlene-Dietrich-Allee 11
14482 Potsdam-Babelsberg
GERMANY

  +49 (0)331 6202 780

 

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